Okay, but why is it rendered on each machine? It doesn’t need to be. If I pre-render the lighting pass, save the IR and LC (I use both because I often use LC for glossies), and then load them for the render pass, the other machines don’t have to calculate their own LC.
In fact, if all machines are calculating the LC, and the slow ones are taking too long, it would always be faster to calculate the LC on a single fast workstation and then load it for a DR render pass.
I have also been wondering about this, my main workstation is a lot quicker than the other render nodes and finishes about 2 minutes before the other machine when calculating the light cache. Baring in mind that if I was doing low res frames for an animation which only takes about 5 mins to render per frame, that means that about half of the time the frame is only being rendered on the single computer.
I tried the precalculated light cache and still the other render nodes seems to go about their own thing and don’t just jump in and use the available cache.
As others have mentioned, the distributed ir map cache does seem to be used by the dr machines and they don’t start that again.
could be as simple as Dynedain wrote in the whishlist…the 1st node to complete the LC sends it over the network to the others as these skip their own LC.
no need for a button (the less buttons the better imo)
I was wondering if a solution has been worked on yet? I very much like the idea that you can choose the computer to use for the LC, as I would assume we all know the best machine at our command! Saves the other machines sitting there trying for nothing!
well in my 1.5 SP1 it seems yes, nothing yet… maybe sp2
these guys at Chaos are the best. So many users wanting so many options and settings…and yet everytime Chaos suprises us all with even more great things than we asked for.
Can’t wait for SP2. Anybody know what will be included in it yet?