Hi everyone i just had a quick question about a scene that im making. The tube in the center is supposed to be glass but its not revealing the inside of the tube. Ive played around with the IOR but nothings worked. I attached a picture of the scene with the glass and then the scene without the glass. the light coming from inside the tube doesnt seem to make it out of the tube when the lgass is there. THanks for your help!
thanks for the replies, i modeled it in rhino so the glass is a tube with nothing inside. Marc: i tried the casting shadows option and it seemed to work to let the light out but it still doesnt reveal whats inside the glass very well. THanks again ill post another pic soon
mmmm … what you need to do is model the glass as it would be.
your glass is a solid, you need to model a hollow tube so the glass has a thickness, as it would be in real life.
I’ve also experienced quite a few weirdnesses when coming from
rhino. I assume you used the ‘tube’ function which should generate a
good model which is actually hollow inside, however when things go
awry with rhino models, I first check the normals. More often than not
rhino likes to pick arbitrary directions for stuff that seems perfectly
rational to you and me.
I am by far not a rhino expert, but… It I can get closer to what i want to
model in that program than max, so I use it. Not without pain and suffering
though!