Pixelab
September 7, 2005, 10:16am
1
i have these dirty leaks on my rendering. Do you hae an advice to get rid of it without drastically increase render times ?
Does check sample visibility is useful when my elements have a thickness ?
thanks in advance !
an extract of the 1920x1600 rendering, GI : IR map in first bounce and lightmap for secondary, both at 1.0 multiplier. Exponenetial color mapping.
and my settings
natty
September 7, 2005, 11:24am
2
Hi …try this …
Interp samples put back to 20..
clr thresh put down to 0.22 ..
sample look up put to Overlapping..
your Lightcache ..
subdivs could come down quite a lot … maybe to say 1600
untick store direct light
and prefilter = 100
see how you go ..
Pixelab
September 7, 2005, 12:54pm
3
thanks a lot natty !
I’ve made some tests before your answer and i found a good compromise in lowering IR map settings and unchecking store with IR map on my huge invisible vrlight (which i forgot to mention ;))
Nevertheless, your advices will be very useful for me ! they gave me the courage to make another series of tests
Pixelab
September 7, 2005, 2:02pm
5
A quick test that permit me to extrapolate an acceptable rendering time of 10 hours for the final image :arrow:
The settings are Natty ones + an unchecked strore with IR map for the Vraylight
thx again !
i’ll post the final result in the “renovation of a gallery” in image uploads folder when finished