Quick Hall

Hi, this is my latest work, very quick one, except for the main material my brain almost exploded with…
Kinda hard creating image to draw employer attention when you have nothing special to do, :x unemployment…brain…defective :lol:

Tried to make something more “commercial-minded”.
Thanks to natty for his support :smile:

Hope you like.
Regards.

ps to natty, i got a special version for you with a towel :wink:

top render!
i like the subtle DOF on the chair near the camera - nice touch.

like the cheeky little vray logo as well…

HEHEHEH … nice like it dude .. i’ll take the Vray lift . the stainless looks Awesome my friend.. but there is still something about it i dont like and i cant put my finger on it … maybe to reflective ?.. but great work Chris.

is the brushed metal supposed to bulge like that, or is it just your smoothing groups?

hey, very nice image!!
I m agree with Natty the reflection is too strong

Great Job!

I love the vray decal on the elevator.

You probably should have some tile seams in the floor though

i don tthink its a bulge. i think its reflecting the corner of the roof where the light angles

Very sharp.

For crits, I’ll have to get extra picky since it is already an excellent image.

I can make out the repeating pattern in your wall, but only ever-so-slightly. (between elevator doors, specifically)

The stainless reflection pattern bothered me also, until I realized it was a reflection of your celiing lights. You might try adding a tiny bit of bump (large map, but small bump amount) to vary the reflections.

You could also throw some vibrant artwork on the right wall, or even a colorful “you are here” map of the building. Would help to break up the mustard theme. :slight_smile:

Very nice though. You don’t have a job? Why not?

wow nice job.

-dave

Wow. Awesome!

i like your brushed stainless steel, would you mind sharing?

I really like this scene. The SS is a bit to reflective, but the color and feel of the metal is very good. The lighting in the room is excellent. It gives a soft feeling to the image that I just don’t see that much anymore. Well done.

Tony

Thanks a lot for all your comments :smile:

Yeah reflection is probably too strong, I will try and adjust that as well as putting some tiles in the floor. As Da_elf says it’s reflecting the corner of the roof, pretty disturbing at first view, so no bulging.

@CCS : Well i’m unemployed since I left school 1.5 years ago, i started vray about 8 monthes ago trying to focuse more on architecture/design than on characters etc… I send as much resumes as I can to employers but 99% of the time, here you don’t even get an answer… I had some interviews, didn’t went as I wished, I always made good impressions, but the last time they preferred to take someone more experienced in pure design than me, the society was great, I knock my head every day on the the wall having missed that one… It’s hard to maintain a certain rythm of work when you have no deadline nothing you are ought to do etc… No I have to go to the employement center for two hours… great day coming :

@jacksc2, sure no problem, I will do as soon as I’m back from this “unemployment” meeting in town.

Thanks again for all your comments, it keeps me alive and working :slight_smile:

That’s nice work… :slight_smile: nice atmosphere..

Dude!!!

I had the same problem as you, I didn’t find a job when I came out of school. Basically my diploma was too high :!: for the current economic crisis, but also I didn’t know for myself what I really wanted to do.

I started to work in Quick (you know this, you’re from Belgium :-)) because I needed money. I started a company as a side profession (nl: bijberoep) and found out there was enough work! Since january I am fulltime self employed and I can assure you, I don’t notice a thing of economic crisis now… Work overload and only happy clients, since nobody in Belgium seems to do decent 3D viz.

So my advice to you, start a business on your own, and maybe If I have too much work, we could work together :slight_smile:

Nice image BTW

wouter

Still think its bulging. Look at the reflection of the floor near the bottom of the aluminium panels. The curving there (and elsewhere) is typical for reflections on an object with normals bent over a large angle without enough edge-divisions.
Still, I might be wrong.

I see it too Christian. Only thing is that I like it. If you look at an elevator like that sometimes the metal seams to bow slightly or something and this is how it looks.

Excellent image. Nice touches everywhere.

--Jon

Thanks again

Metal is dark grey diffuse, mid gray reflect, refl gl .89, subd 20, Phong.

Pretty simple, I made very complicated mats testi wasn’thappy with, ward etc, this one was apparently the best. But one good metal in a scene doesn’t seem to be that good in another.

Wow that’s a great scene, compliments!

I like the ambient and shaders, especially lights on metals.

Regards,
Marco

I’m working on a scene that has a very similar stone on the walls and floor. Would you mind pointing me to where you found your maps? Or better yet could you send it over to me if possible?

Thanks,
--Jon