Quick Q - Caustics Adaptivity / NAN squares

Hi folks,

I think I read somewhere that during the RC process we could turn off adaptivity only for caustics in order to avoid black NAN squares, which we have been experiencing with RC2/3 etc. We’ve just upgraded to v6 proper - do we need to worry about these black NAN squares any more or is this something we sitll need to disable? I can’t see any option for it in the developer tab.

Cheers,

In classic fashion we’ve just found it.. it’s in the main caustics settings bit.

So I guess the question kinda remains - is this still a bug or did it get fixed with v6 proper?

Cheers,

Hi,

For this specific case you’ll still need to disable the caustics adaptivity.

Cheers,

Rowan

Thanks Rowan. We’ll do some tests and see if it works, and what kind of time impact it will have.

Is this a fix being prioritized for the first hotfix? Hopefully :smiley:

Hey,

Unfortunately this one doesn’t seem like it will be a simple fix, so I can’t give any timescales :confused:
Hopefully disabling the caustics adaptivity checkbox for the scenes where the problem is visible will be a suitable workaround for the moment.

Let me know if you run into any issues and I’ll do my best to help.

Cheers,

Rowan

:confused: I see. Ok well best of luck with the bughunt… ! I’ll let you know our findings from the testing.

Cheers,

Hi,

Just a followup question, do you mean actual NaNs? Or just dark squares which seem to be missing caustics?

Thanks,

Rowan