# Random bitmap texture

**URL:** <https://forums.chaos.com/t/random-bitmap-texture/150378>\
**Category:** Help Required\
**Created:** [April 15, 2021, 4:24pm UTC](https://forums.chaos.com/t/random-bitmap-texture/150378 "2021-04-15T16:24:04Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![aaouviz](https://avatars.discourse-cdn.com/v4/letter/a/9dc877/32.png) [@aaouviz](https://forums.chaos.com/u/aaouviz)\
**Post date:** [April 15, 2021, 4:24pm UTC](https://forums.chaos.com/t/random-bitmap-texture/150378/1 "2021-04-15T16:24:04Z")

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Ok, so bare with me here, this might get a bit messy…

I want to know if it’s possible to use multiple bitmaps when tiling. I know the multi-map node exists, as well as the UVW randomiser, but for the life of me I can’t figure out how to get a random selection of the multiple bitmaps tiling across a texture.

I don’t want the randomness per primitive, or per instance, but when the tiling is happening…hopefully the video explains my situation best.

Thanks!

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [April 15, 2021, 5:41pm UTC](https://forums.chaos.com/t/random-bitmap-texture/150378/2 "2021-04-15T17:41:53Z")

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Randomizer is a good choise for your task, you just need to throw multi map out of equation and add your bitmaps to single sheet. Look at the attachment. I also highly recommend to watch official Corona tutorial about UV randomizer - it’s full of very useful information.

[![](https://europe1.discourse-cdn.com/chaosprd/original/3X/b/c/bc2e74ed928ff3ce528aa5cdbda083adae86e246.jpeg "Tutorial: How to use the UVW Randomizer in Corona Renderer for 3ds Max") ](https://www.youtube.com/watch?v=4o3j7PBHLrQ)

 ![corona-uv-randomizer.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/b/8/b89aeb5a6913c520502364cd130c7551cca6a0a7.jpeg)

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**Author:** ![Frood](https://avatars.discourse-cdn.com/v4/letter/f/e8c25b/32.png) [@Frood](https://forums.chaos.com/u/Frood)\
**Post date:** [April 15, 2021, 6:01pm UTC](https://forums.chaos.com/t/random-bitmap-texture/150378/3 "2021-04-15T18:01:27Z")

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Another option would be to use BerconTiles + Multitexture (in BerconTile mode) if you want to keep single textures. And a third: slice the surface, break vertices and then use Mesh Element mode of CoronaMultiMap (fixed tiling here though, but maybe an advantage if you want to have full control).

Good Luck

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**Author:** ![aaouviz](https://avatars.discourse-cdn.com/v4/letter/a/9dc877/32.png) [@aaouviz](https://forums.chaos.com/u/aaouviz)\
**Post date:** [April 17, 2021, 8:29am UTC](https://forums.chaos.com/t/random-bitmap-texture/150378/4 "2021-04-17T08:29:34Z")

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Super helpful, thanks guys!
