Ok, this is probably never going to get fixed before EOL. It’s way too esoteric and impossible to debug but I want some closure to see if I’m going insane. Over time, within a week of working in a scene the probability of a PhoenixFluid() object being created in the scene approaches 100%. It breaks Deadline, which is the only way I ever notice it’s been created, but I never consciously have seen it created. Also, sometimes my Material Editor swatches gets reset.
I don’t always have the phoenix toolbar open. But somehow an empty $PhoenixFluid_001 just immaculate conceives itself into existence.