Hi,
Another question, do we have an option to get the same result as the Vray random selection tag?
For exemple i have a 3D parquet floor and it want to assign a different material on the floorboards randomly.
Ok i think i found the Mograph shader. It might be the way to do it.
Because i don’t use cinema 4D as renderer for a long time, without mograph, do we have another option to get some object with texture randomly placed ?
In 3ds Max version there is Corona Multimap which could be used for this, but we have to wait a bit more to have it in C4D.
Ok thanks for the answer.
I’ll wait
You can use Variation texture for each piece.
Variation texture comes with C4D 17.
Thanks Lenogre,
I’m going to test this right now.