Random stones

Does anyone have good techniques, or perhaps some tools that I haven’t heard of, that can generate random stone paving? See the attached image.

My problem is that I need to make this sort of thing look good from ANY distance. If I make it look good for a closeup view, you’ll see tiling when the camera pulls way back, if I make it look good from a distance, it’ll look crappy and pixelated closeup. I’ve actually had some success getting creative with Bercon Voronoi noise, but that’s really only good for medium distance.

I do a lot of archaeology-related work, and archaeologists want to examine every damn aspect of a model. So I’ll do a fly-through video of an ancient palace and forget about it, then a year or two later I’ll get a request for views of the model that I didn’t build for. It’s incredibly annoying.

Archaeology projects never die, they just lose funding for a few years.

Omnitile might work for you.

Yep, or model a few stones and use Forest Pack / Railclone.

ForestPack can distribute and pack randomly shaped stones without penetration?
Looking at the Omnitile page just gave me an idea of a way that I might be able to do it without buying anything.

That, or Substance Designer for a fully procedural approach, might give you more work but alot more control over the look of it.

Looks like Onmitile is my best bet. Playing with the demo now. I do have Substance Designer. I haven’t really had a chance to learn it yet, but I’m pretty sure it’s output is bitmap-based, and can’t make procedurally generated, non-tiling stones for Max.

Would love to see it when you are done.