Anyone have a good tip for randomizing box UVW coordinates on a whole bunch of objects? I have about 30 courses of stonework (each modelled seperatly) which need the same UVW sized coords, but offset randomly in the xy directions.
I have found a script called NRB Random UVW, but it doesn’t seem to work for me
hi,
i do it like that:
i take bunch of instanced objects, apply uvw on all of them at once (it sets it up on top of them in reference mode) and then i use random uvw from this script http://scriptspot.com/3ds-max/mass-randomizer , works like a charm every time