Randomizer distorts textures when the material tag is set to cubic

I noticed that the material radomizer with Cosmos materials can cause problems when I set the material tag to cubic to edit the size of textures.
Is this avoidable in any way or do I need to edit the Cosmos materials for each setting where the randomiser is set.

See attachments.


This is already reported and acknowledged.

(Report ID=CC4D-682)

Tx, great for the update. Hope its fixable.

This is fixed.