Ray/s accidentally goes low

Hello everyone.

I was working on the scene and everything was perfect.
But suddenly interactive render became very slow.

I have spent 5 hours trying to resolve that issue…
Finally, I left walls and portals and added mtl override (portals are excluded).

Here is screenshot: Welcome - TechSmith Screencast

Super simple scene but rays/s is under 300k. :frowning:
If I add same objects into a new scene Rays/s is 1.5 million! But if I add entire the scene with all objects then it is slow again…

I tried to remove geometry that I have added after last fast render, but no luck…

Any ideas how to troubleshoot issue like that?

Thanks

what is your CPU usage? Any photometric lights in the scene?

CPU usage is 90 +/- 5
No photometrics, just default Corona environment light, walls and 3 portlals in windows…
All other objects are hidden

Check this out. No object at all, ray/s is 200k…what’s wrong there???
On empty scene passes are usually increasing faster than seconds in rendering time

Could you run Corona benchmark? Corona Benchmark | Chaos Maybe something wrong with your hardware?

That’s Corona 1.2. Any chance you could try with a newer version?
I do not remember when error messages were added. Maybe that’s bitmap paging, or FTH? See:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000680212
https://coronarenderer.freshdesk.com/support/solutions/articles/5000675862

Benchmark scene works perfect.
And I got this issue again with my scene :((

I have updated corona to 1.4 but it happens again. Rays/s is 3000-4000 for last 20 mins and just nothing happens…
In Resources Monitor there are a lot of hard faults for 3ds max:

And also there are still about 4GB RAM free, so I am not running out of the memory.

Restart 3dsmax helped but not for a long time. After couple interactive renders it is not working again

Why not 1.5.2?
Can you please submit a support ticket about this and provide your registered email address? https://coronarenderer.freshdesk.com/support/tickets/new