The problem is rayswitch map inside textmap slot of light.
I uploaded picture where you can see simple configuration
it changes when increasing directionality parameter
strange results in other words.. can anyone confirm that it’s a bug ?
P.S
it’s adding global illumination value to override value in rayswitch , it shouldn’t do it right ?
corona light power is 1
I have “ColonaColor” map into GI slot of rayswitch - output multiplier is 20
in override slot I have “CoronaColor” map - output multiplier is 2
it gives 20 , while override is 2 .
thank you for response!
light material in corona and light source is the same thing same behavior .
I just need to make lamp that will emit light value 40 , but in render will appear like 3 to apply bloom on post
I see no other way to just use 2 objects here , 1 object is light source 40 with direct visibility turned off
and then plane object with self illumination material to it , it is extremely inconvenient .. rather than just open more artistic controls on lights.
can I have desired results only using one light ? or only one mesh object ?
The problem I’m talking is that , to have a light in lamp that meets expectations
I have to create 1 real light source and one plane object , then I have to connect translate rotate and scale parrameters to light
so to make plane translate with light source and then hide light source .
little bit complicated I think for simple light setup .