Is there any difference between the two?
They seem to have the same settings.
Thanks!
Is there any difference between the two?
They seem to have the same settings.
Thanks!
There is an obvious answer that one of them is a material, whereas the other one is a tag that you put on an object ![]()
But they also have slightly different settings - the compositing tag for example lets you assign object buffer IDs to your objects, which in turn makes this object visible if you render a mask pass with the corresponding object buffer ID in multipass.