I have some objects with raytrace materials on it (advanced transparency set) and can’t figure out how to convert it properly to vray materials (scene converter doesnt work well for this). I’m thinking of just leaving it like that. In simple tests it renders fine (with error warnings) but “looks fine”. What’s the worse that can happen on a final render with this?
tried it with gbuffer using multimatte, seems to work! Sweet!
Let’s hope it doesnt mess up my other elements, create splotches, or make my rendertime go wack
I’d like to ask if there’s a reason, when you use the vray scene converter, not all maps are converted to vray materials.
I’ve got some raytrace materials that got into my scene by importing older models.
When rendering (even if I used the scene converter) max crashed.
After opening up every material in the scene, I found some raytrace materials were left behind in the mask map-slots of a composite material.
Is there any way to get the scene converter clean up all materials completely?
Thank you!