Changing a diffused slot from bitmap to ‘none’ pretty reliably crashes, in this particular scene im working on.
its an imported sketch up model and the only way i can get the diffuse slot back to its original colour with out the crash it to change the map value to zero so its just using the colour anyway.
This is max 9, and or DirectX and windows. We crash constantly with matierals, material editor or even just opening a scene with smooth and highight on in the view port.
Great… And here I am getting ready to take the MAX 9/ 1.5rc3/ XP64bit route next week with a new machine and everything and now I’m hearing stuff like this. :roll:
doing it from the maps roll out makes no difference (by dragging a blank slot on top of another)
in any case the bug is very inconsistent - i had it crash once on me in another scene yesterday but otherwise it hasn’t happened since i made this topic.
I have had exactly the same problem with max 9 and vray. I had no problems at all with max 8 other than the norm. I have found that if you switch from direct x back to open gl none of the problems described occur.
One thing that is really bugging me is that my material editor updates extremely slowely with max9 and vray mtls. its painfully slow. And no i dont have any heavy maps in the material slots before that qeustion is asked.
I also get black squares in my material editor windows
I’m having much the same problem. I’m using Max 9/23bit and the latest build of Vray. Any material that uses a Vray Wrapper, if I attempt to delete it from the material editor I get a crash. It then doesn’t allow me to open the file as it immediately crashes on each open. I’ve had some other flakiness as noted above with changing bitmaps to None, or attempting to remove/replace multiSub materials.
I would sure be happy if this was solved as I’m scared to death of changing the wrong material, and have to stay away from certain materials. Which means I have fewer and fewer slots to work with each day on this project.