Anyone got any tips for re texturing re-texturing models that have come from Revit? Currently I just eyedropper and convert the shaders to V-Ray Materials but I’m wondering if there’s any other techniques to make this faster…
Previously I have just selected everything and dropped a a standard clay/chalk override over everything then work back up from there. Is it better to keep the material assignments that come through or is just better to start from scratch?
Thanks