thank you very much for VfR 1.0. Thank you for implementing so much wishes and the hard work to fix all the little bugs. VfR is the best matured high end renderer for Rhino now, ready for a professional use. Gratulation. Great implemented in Rhino, ready for the future.
We couldn’t have gotten anywhere near what we’ve accomplished without all the suggestions and hardwork of the beta / prepaid users. For those of you who have been around since November you have witnessed the evolution of V-Ray for Rhino. Thanks to all of you and we look forward to continuing the development!
This is the final version. Naturally if any issues arrise they will be taken care of in service releases - but this is V-Ray for Rhinoceros 3 version 1.0
It just wouldn’t be our style though if we didn’t have the tight schedule looming over us as well
Congratulations and great job guys, really nice to see how far its come in such a short time. Its been truly amazing to see the dedication you guys put in to this - I am more than sure there has been a few late nights and long days, keep up the great work.
Congratulations to all the team at ASGVIS on a fantastic job. I have found you to be very helpful and quick to answer any of the problems that I was having. I even managed to download the latest final release first time last night and that was A FIRST FOR ME.
Its well worth mentioning the v-ray users who went the extra mile with helping the developers, (and we know who they are), well done to you too.
Rhino is a great modeller and deserved a great render engine behind it, well we all have that now so its down to the users of v-ray for rhino to make the developers at ASGVIS proud of their work, one look at the gallery and I can see that?s not going to be a problem, and as for the rest of us, well I am sure we will all get there in the end.
With my very best regards for the future
MarkO
I am joining to chain of congratulators, and I am congratulating for final version. Really, no bug found yet, I hope it will be the same months and moths later, with no bug. I think it was really stressful months of hard work, with loads of comments, bug donators and wishes of users, but it is gone and V-Ray 1.0 is here. Thank for that job, thanks Corey for forbearance with me and take a rest guys, you need it. (Corey, Joeb and more)
and Paul: Don’t hurry, RH4 isn’t in final stage yet and you want to develop V-Ray for it Be patient and enjoy Vray for Rhino 3
and Paul: Don’t hurry, RH4 isn’t in final stage yet and you want to develop V-Ray for it Be patient and enjoy Vray for Rhino 3
I can’t, because all my NURBS modeling are now depend on Rh4 It’s full of new features, though really “buggish”. But every day it getts better and better. So - joeb - any newz ? :lol:
MMmm … almost forgot - there’s another great NURBS hi-end modeller - Autodesk StudioTools. I treid several times to model there - too complicated, in terms of UI and tolerances. I think it would be great, if only the basic functionality (several mat shaders + GI) would be implemented there by adding VRay plugin there
Paul: really? Heh, you are really shapeable person. Loads of hi-skilled Rhino modelers make best models just in Rhino 3, my friend worked nearly 2 years in Rhino 2 when Rhino 3 was released for sale.. So I am just suprised. ICQ me, I want to talk with you :)) Thanx
flipside: yep. Just look on RH3. There is Service Release number five. and there was small stages as SR3 A, B and C, and SR5 A and B… that is 7 service packages… Damn!
that was just offtopic.. Congratulate for final Vray, dont talk about RH4
Do you remember the way VRfRh done from November ?
I think releasing VRfRh just right after Rhinoceros 4 released - good idea, so the work must be started in month or so…
hi,
flipside, do you know http://www.rhino3d.tv/ ?
there is some videos of what rhino4 is able to do and we use now to model complex stuff in rhino3 much more easily in rhino4. One of them is Flow Along Curve. Watch it out !
Personnally, I own v3 and will probably upgrade to v4 once the Beta of v4 will end out
Rhino, as Asgvis Vray has really GOOD “user-development team” relationship.
Jp
Yeah I know that site. Indeed some things look good, but imo, most of the new tools are combinations of old ones. I rather see a more powerfull fillet, blend and variable fillet function. Because compared to other packages, rhino is really lacking these features. I think you’ll agree that decent filleting is much more used than making a twisted rope or something… The number of times I had to fillet a complete object manually with the help of pipes-split-blend is insane.