Real time global illumination

Mabee it is not that far away…

http://www.fantasylab.com/newPages/FantasyEngineFeatures.html

dont forget

http://www.geomerics.com/index.php?page=lighting

:smile:

Hehe,

I read through both links and watched two videos while waiting for a single 400x300 preview frame to render:)
Isn’t this frustrating?

Dieter

oh yes it is…but i guess we’ll have to wait and see how much pre-calculating is involved :stuck_out_tongue:

Thorsten

and…

http://lightsprint.com/vision.php?page=12

e.

That Geomerics site is very intriguing. Real time collision detection on current CPUs?

i think this is by far more impressive

Project Ofset looks nice…but i wonder how good it really is (that’s the same for ALL of those vids) as i havent seen any in a real life application yet. Actually the new Crytek engine has some pretty damn decent stuff (like volumetric clouds and smoke, full day/night circle, softshadows, ambient occlusion, transluency, vegetation dynamics etc) But i wonder how those will perform when the computer doesnt only have to handle ONE single low-detail demo-room :stuck_out_tongue:

Thorsten

FarCry Crysis - is a DX10 title. DX9 cards are still givin’ awesome graphics, but volumetrics and some other stuff - like generating ambient lighting maps in real time - DX10 only. So - ONLY Vista. As you know - winxp won’t have dx.Next. So 4gb RAm + huuuge monitor + speeedy CPU (maybe 4core :smile: ) - and at least smth like ATI R600 GT (middle-end) = you can play FC:C comfortable :lol:

Well they showed it live in some Vids i saw…are there DX10 Cards already ?? i thought it would benefit from dx10 but not NEED it…dunno tho.

Thorsten