# Real time rendering with unreal 4... Is there any point to vray anymore?

**URL:** <https://forums.chaos.com/t/real-time-rendering-with-unreal-4-is-there-any-point-to-vray-anymore/52930>\
**Category:** General\
**Created:** [March 5, 2015, 4:08am UTC](https://forums.chaos.com/t/real-time-rendering-with-unreal-4-is-there-any-point-to-vray-anymore/52930 "2015-03-05T04:08:11Z")\
**Posts on this page:** 1\
**Showing post:** 30

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [March 11, 2015, 7:32pm UTC](https://forums.chaos.com/t/real-time-rendering-with-unreal-4-is-there-any-point-to-vray-anymore/52930/30 "2015-03-11T19:32:13Z")

</div>

> [@Vray atmosphere - 'god' rays or 'dust' rays](https://forums.chaos.com/t/vray-atmosphere-god-rays-or-dust-rays/46946/8):
>
> vray rt is getting faster as it is optimised, and hardware is improved.. its a long way off, but why not RT replacing game engines?

Path tracing is inherently a lot more computationally expensive than precomputing stuff, so V-Ray RT will always be at a disadvantage. And not everyone needs raytracing precision for walk-throughs anyways. Btw we can actually get 20-30 fps on a VCA right now for a 1280x720 image, but it’s terribly expensive hardware.

Best regards,  
Vlado

---

_[View the full topic](https://forums.chaos.com/t/real-time-rendering-with-unreal-4-is-there-any-point-to-vray-anymore/52930)._
