Hi there,
when I try to render my importet .bin Mesh from Realflow with a Water-like Material, I get strange Reflection and Refraction effects, it seems that the Mesh is damaged in some way. I also experienced that Vray is a bit sensitive when it comes to Reflections/Refractions, e.g. after Boolean operations. So is there any known procedure to get a correct rendered Water Surface from Realflow ?
Thanks for answering
Ingo
Post a pic to show the problem.
b
Here is a Testendering, I hope this will help.
Regards
Ingo
It’s a bit difficult to say what is happening with this lighting setup, but I don’t see any real *artifacts* that are clearly mesh related.
Try a render in a completely white environment with no lights and see what that looks like. Typical mesh problems I have had with RF meshes are black/inverted triangles - things like that. The rest is usually material or lighting related.
To avoid typical non-mesh related problems with liquid meshes you can try a bit less filtering and a bit smaller polygon size in RF to avoid pinched areas and not smooth enough curves etc. With Vray; for sure try raising the max reflection and refraction levels in the material to something very high. I often use 30/30 and make sure global ref/refr is not capped in the render dialog.
Hope that helps.
b
Thanks Bret, I will try this and make further tests. Looking at your website, you are definitely the person who knows how to render Liquids 
Thanks
Ingo
whats your refraction depth?
Is it just that it’s a little blocky looking in areas as opposed to smooth flowing shapes in the reflections / refractions? Pretty much just a quality issue with the rf mesh - it does a fairly shitty job triangulating it. Using bercons vray metaball plugin might be interesting.
I used to think so too, but I’m finding it is just a matter of getting better at the mesh settings. It is a lot trickier than I would have thought. Can’t say I have gotten much better at hitting it in one go, but I can usually get a decent mesh now.
b
you can also put a meshsmooth on it and perhaps help to resolve the surface a bit better.
I’ve had good results by adding an optimize modifier under a meshsmooth.
RFRK is pretty cool too, it allows for almost realtime feed back of the meshing settings, the caveat being that it does not work with V-Ray 