I wholeheartedly agree with Shawn. Trying to work with large amounts of grass in my scene is quite difficult having to deal with the actual geometry. I know ya’ll probably have a ton on your plate already. Hoping it is supported sooner rather than later
I have to say that there are no such plans right now. But that doesn’t mean we won’t support X-Particles in the end! It seems to me that a lot of people are using that plugin, so it would be great to support it.
About x-particles. I’ve tried it in the past a few years ago, so I might not be familiar with the latest features.
However, the old version and pretty much any particle sim has the option to convert to thinking particles. I’ve seen that the newer versions of XP have their own fire/smoke sims.
When the support for heterogeneous media/VDB comes, that should be no problem at all, even if there’s no real support for XP then. Converting to VDB should be possible I think.