so, i am putting a sky background in the environment channel and I have closed off every light and GI lighting and basically i am getting a bleed across the entire image in the colors of the background image, rather than the rendering appearing over the image, almost like as if someone took a copy of the image an placed it as a adjustment layer over the image
its totally weird, can someone basically explain to me the “correct” way to composite a 3ds max model onto a background, to get a “environmental” feel andhave artificial lighting as well
I am getting a similar effect. I place an image in the environment map and when I render the scene, it faintly appears on top of the rendering. how did you resolve your problem tptnshp?
Yup, by default the environment map will be used as a source for global illumination.
You can put a VraySky or HDRI-sky in the GI-Environment(skylight) override slot in Vray settings to correct this. You might want to put it in the reflection/refraction override as well, to have the sky properly reflected on your model.