Just released another little animation that we did in the studio recently to accompany our Pied a Terre project at Recent Spaces. Hope you guys like it ![]()
Iain
Recent Spaces
Genius!
The idea is so brilliant, when I had seen the picture right at the beginning, I thought another plain-jane cubic wannabe house… not even finished… straight to wip section, please.
But I was wrong! The material collection and the stridor model, really really cool.
Awesome!
Really cool!
Fantastic :- ) I remember when I saw this done by german PURE Rendering long time ago.
Since I have one animation right now, can I ask, how is the fade-in of objects look done ? By key-animating the "Visibility’ parameter in 3dsMax object properties ? Can Corona work with that ? Or is this something else.
Can’t speak for how it was done here, but I have used the object visibility parameter frequently in my animations, and Max works as expected. Could also be done by animating a material, but harder work that way.
That was very nice to watch! I like how it started, looking like a model and then zooms out to show the studio and then the rest of the apartment. Very cool concept. Nice work!
Thanks guys, glad you like it.
Juraj - yes the fade in’s were done by animating the key frames for the object visibility. I found a nifty script which made the process of changing the value and setting the keyframes a bit easier.
Iain
very nice Iain & Alex
Great concept and done brilliantly. Awesome work..
Ufff… I loved it, very original
Awesome work guys! The material samples look amazing, as well as the whole animation of course. ![]()
Best
S.
well done, could you give us an idea of how many passes you used for each frame?
Or did you use a noise limit? (I guess it will be scene dependent)
Really nice work. Loved the architectural drawing to visualization concept.
Nice! I like the virtual studio lighting setup - very cool.
Thanks everyone. I’ll let Iain respond about the technical stuff on this one.
Thanks everyone.
Belly - On this I think we did about 100 passes per frame with denoising set to 0.6.
Thanks must have taken a long time to render out, or you must have a hell of a renderfarm ![]()
Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts