reception area WIP

I 'm working on this and I am having trouble with the lighting. The cove lighting in particular. The rest of the lighting is not finished either but I want to get the cove lighting right first.

I’m using a max material with a output map in the diffuse slot to light the yellow tube in the ceiling cove. I also upped the generate gi setting but it still looks wrong to me. My ir maps are set to high.

Any suggestions?

Tony

I may be completely off-base, but what kind of material are you using on your cove? a vraymat wrapped by a vraywrapper? if so, what are your subdivs settings on the vraymat? Raising that value to around 20~50 may help get rid of those splotches.