Rectangular light - light distribution bug

Hi,

some times I tried to use rect lights and I run in the issue, that I got a sharp light-nolight-border over the scene. I send @Thomas_Willberger and image from a current project. Here a simple test.

I found, that the bug appears if the lights are scaled as long thing light sources. Here two tests in comparison to Vray for Rhino. I hope a fix is soon possible, since it would help a lot. Often I have long thin wall washer lights and emitters works not perfect. So, I placed rect lights over the emitters and I got direct light to the scene and a much better intensity control. Only the wrong light distribution is a strong problem.

thin light - wrong look

quad formed light - light distribution looks quite good, only it could coded a little bit softer at the end. So it could help to avoid unwanted light borders and the rect light could be used more often as offset light source to enhance the lighting of emitters (that’s I did often at Vray too).

I did one test more - the problem is a size dependency of the rectangular light (not a question of the ratio).

Here a test with small rect light - Vray vs. Enscape.

Ok thank you now i get it! We will try to fix this.

@Thomas_Willberger Any news - the sideward light distributation isn’t changed yet, so far I have seen at my current project. It’s a fallof/penumbra needed.

It’s not yet done, will quite likely be in the final 2.6 release.