In 3ds Max production progressive CPU rendering (also IPR), it takes a few minutes to clear memory after rendering is stopped when using a very large size Proxy objects (.vrmesh).
After stopping rendering, I have to wait a few minutes for 3ds Max to be operational.
(cannot operate 3ds Max until the memory is about 10GB or less.)
I limited the Dyn men limit to about 10GB etc, but it doesn’t improve.
The Proxy file is created with ply2vrmesh.(No arguments simply >ply2vrmesh aaaa.obj)
Not a single voxel.
Is there any way to improve this?
Uses 3dsMax 2021 V-Ray 5.00.01.
We’ll have to debug it and see what can be done. Logged as VMAX-10635.
i also have delays after rendering… i dont have any proxies in the scene, but i do have lots of huge textures and displacement. cancelling a render leads to a few minutes sitting waiting before max becomes responsive again.
strangely, in this case, i dont get a noticeable delay when closing IPR, despite having displacement enabled there too.
so, whatever IPR does, you should do with proper vray!
In my test, it seems to have been fixed in V-Ray 6 Bata 2.
correct?
Hooray!
Yep, the fix is in the builds 
Thanks for the confirmation and fix.
Now we can get on with iterative rendering of large meshes!