REDVERTEX - AQUAROSA 3D animation

Greetings to CHAOSGROUP Comunity !
This is our last project, developed in February 2009.
It took exactly 4 weeks including rendering time to complete it.
It was made by 5 men 3D artists and 2 nice ladies in compositing.
The movie original resolution is HD720p/30fps.
It was made too long, because of clients requirement - 6’:15" consists of 4’:30" 3D animationd and the rest were live video shots.
This is the short version - 3’:45"

Here is the link for download:
http://files.red-vertex.com/post/RV\_AQUAROSA\_SHORT-2\_640x360x30fps.mov

And here are some screen shots:

Stills look pretty good, but the link to the mov doesn’t work for me.

Sorry for the inconvenience.

It is fixed now.

cheers

Really good! - my only crits are the wheels in the cars at the beginning beside the airport don’t move, and the horses look a bit… robotic! :slight_smile:

very nice !

little question : did you use vrayscatter for the trees (aerial view)?
how do you deal with GI with the moving objects (cars)

Thanks !

Wow, great quality!

Wonder if the dog in the pic would fit in the garage though :stuck_out_tongue:

I think its a very good animation - some really good shots there and I like the way there is something moving in every shot to focus on. Well done. It does have a CG ‘look’, but I don’t really find that to be a problem. My main angst is with the soundtrack - its awful (in my opinion of course)!

Very very Good work !!!

Bravo !

vegeation : Vue or Proxies ??? I bet proxies…

Average rendertime ???

Best regards.

Four weeks from start to finish is amazing. Did you guys have to model everything from scratch or were models provided?

holy crap. WOW!! just saw the video.

Fantastic work - The vocal overaly was a little weird though, kinda re-education camp-ish.

Thank you guys for your kind words :slight_smile:
Here are some answers:

@judderman - you are right. We missed the cars in that shot. About the horses … the are manualy rigged and amnimated for 2 days. The guy that made them , just tried for the 1st time :slight_smile:

@muoto - No Vray scatter. We had a foliage plan and we put them manually. About the GI. 1st we render the whole frame. Then we render additional pass with animation settings. For example: the asphalt and cars were rendered on a different pass. Tomorrow I’ll post some pure renderings. Because you will see the big difference before post production. We worked with 2 nice ladies … great with post production :slight_smile:

@ruud3dv - the dog seem big, but it is not. The problem is the position of the dog. Because from that point we had a significant slope towards the garage door. It’s probably just a fake eye illusion. It looks the same to me too :frowning:

@tricky - I also prefere “Sweet and Lovely” from Brian Ferry .., but can’t pay for it :slight_smile:

@still garna - proxies. Almost every object in the scene which is duplicated is proxy (houses, foliage, cars, ppl, etc). Average time … 1st we render IrradianceMap and then we had on average 60 min per frame. This include the necessary time for separate passes.

@jophus14 - all from scratch. 6 men 10h per day modelin and animating.

@schroeder - does it sound silly ?

goodness me!

There’s something creepy about that development - perhaps its the music or the echoey voice or something but the prevailing sense is of a big brother type world ( a bit like the spaceship in wall-e) where people are de-humanised and actually end up turning into low poly people!

good:
Clearly well planned project for the time - clever use of mapping and other tricks to speed things up. Some great story-boarding too: fish under water, falling petals, etc..

bad:
Horses are silly - and I would say that green-screen people would do your animation more justice then that (frankly awful) low-poly rubbish.

I do agree that the horses are a bit silly, but I really don’t mind the people. You have to take it for what it is - a CG animation of a huge complex done to a fixed budget (my guess, a very low budget compared to hollywood productions) and to a fixed (short) timescale.

Yes, it would be amazing if the people were all live action green screened comps, but then it will be something very different. The fact that the people are scaled and lit correctly (as they are in-scene) is great IMO.

@ deflix

Thank you for your comments.
About people - we don’t have budget for green screen shooting. We have that experience, but it also need a clients will for the appropriate budget.

cheers :slight_smile:

This is really breathtaking! You all did an amazing job. What have you said about just 4 weeks, including rendering time?? :hushed:

Hey !

Still waiting for those pure renderings and post-prod work with the moving GI objects … :wink:

I really would like to find the correct workflow for this. (I use Nuke for post-prod).

thanks !

anyone know where i can find royaly free music like this composition? i want a site that would sell single songs rather than the whole CD
in canada i used to use firstcomm but now im back in barbados and firstcomm doesnt sell to my region i dont know who to go for

Once again, than you for your kind words :slight_smile:
Here are some answers:

@ Toby - yes, 4 weeks starting modeling from scratch. 10 hours every day, no weekends. The total 3D animation which is more than 4 minutes was rendered on 18 PCs Q6600@3.02 with 6bg ram. We tried all the scenes to fit in 6gb ram. It was really tough month.

@muoto - sorry dude .. I forgot. Tomorrow I’ll post few pure renders and will describe about the moving objects. The post was made with Eyeon Fusion.

@ Da_Elf - we payed for this one. It was not free. www.methaphorce.com

I just missed software issue: 3DSmax9x64 + Vray15.sp2 + Fusion
It was the best ever Vray performance for us. Probably finaly we learned something about it’s settings :slight_smile:

I’m just curious how you guys finished this HUGE piece of work in such little time. The amount of shots that you have compiled into one animation is amazing. It seems as though it should have taken more time especially because clients aren’t the quickest people to get back to the artist or they decide to change their mind just at the moment you finally finish a scene. With the amount of work your team put into this piece, I have to say that this is one of the best arch viz animations that I have ever seen. Congrats.