Here are the promissed pure renders. Compositing with Eyeon Fusion.
Here are the promissed pure renders. Compositing with Eyeon Fusion.
Very impressive - nice work!
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very impressive with such a short deadline…
just a few question that come to my mind:
did you have all the props prepared (vegetation, trees, preanimated lowpoly people) or did you prepare those just for this project? i because i always have the feeling i “loose” most of the time on preparing all the “organic” stuff, the client requests or which i think would be good to have.
and how about changes made by the client with such a short deadline. did you get perfect plans or did you have to come up with a lot of design ideas?
i love all those little “ideas” you incorporated (koi, ducks,…) but i also get the feeling that a lot of athmosphere gets killed by quickly animated lowpoly peepz.
the aerial shots, especially the fields and greens, are great. i would love to know how you created those.
Amazing especially considering the timeframe. I wonder how well you could do with twice as much time! The cg people and animals are fine in my opinion but a little more attention to materials would have helped a lot. They just look too plastic and bright. But that’s nitpicking
How heavy was the 3dsmax file ? Didn’t your computer exploded when rendering ?
I suppose you got 64bit and plenty of ram…![]()
All true - however low-poly’s are really bad. I would use either off-the-shelf greenscreen like Marlin, or try a stylized approach with white transparent people. IMO the people ‘detract’ from a good animation - where you only need to make it look busy and provide a sense of scale.
Timewise its pretty good - although working to a deadline many people forget the power of animation that is latent in a well constructed model and the clever use of mapping. A+ on both fronts!
I do agree - we’ve used low poly people before (static) but always retextured them in a stylised manner and the look great. As you say, its all about textures (and lighting), but I certainly wouldn’t write off low poly poeple generally.
(accepts fiver under the table from low-poly-people company!)
Beautiful work, it’s amazing what 5 people can do in a limited amount of time but I’m amazed at the level of detail you were able to incorporate. Can you break down how much of your time was spent on the different areas of the project like modeling, texturing, lighting, and animation?
good work for good time ![]()
@ muoto
the file is not that bis as you expect
We have different file for every camera scene. This way we can handle this amount of detail.
About the time schedule. NO, we do not count the exact time for modeling, texturing, light, etc. Everyone has his personal responsibilities. Just from time to time we need some shout and yell on each other ![]()
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Next time we’ll try something new with the people.
Once again .. THANK YOU !