Referenced assets for rendering with standalone

Can Standalone (via vrscene) render with external assets like .abc files, or vrayproxy files?

I have a scene that imports some splines and particles via Alembic (Using the VRayProxy as a loader), and I am trying to figure out a way to not have to copy these big assets to a very large vrscene every time I want to render. I would rather make use of a reference to an existing asset for a number of reasons (including caching on cloud render services like AWS with Deadline).

Is there an efficient way to handle such external files without embedding them in the vrscene every time?

Thanks.

Hi, thanks for posting. The vrscene supports VRayProxy loader and loads the mesh as in normal scene, during rendering.

I am seeing the VRayProxy loader still embeds Alembic particle data in the vrscene file. Is there some way to force it to reference the external files?

Exporting to PRT and using a PRTReader works, but I would rather use the Alembic if possible in some cases.

Thanks.