I was playing around with lighting tests and got playing with caustics and a mirror ball. So i built a quick test setup and soon realised that while the light thats hitting the mirror ball emits as expected with volumetric streaks, the reflected light bouncing from the ball to the walls does not produce the same ‘god rays’ but still displays the correct brightness on the walls.
I would assume the reflected light would infact produce a ray as bright as the incoming light when reflected of a perfect mirror this way and should therefore produce a beam.
Is this a restriction of the caustics solver? Im aware this is a pretty niche use case.
Yep, it’s a surface not a volume Calculating things through a volume is a different set of calculations than working out what happens on a surface. So reflecting caustics onto any sort of surface, done, works. But reflecting caustics through a volume, a known limitation. Finding where the reflected light ends up is one thing - tracing it every step of the way through a volume is quite another.
Ah i misunderstood what the sentence was saying. I thought it meant all caustics that originate from inside a volume, not just caustics that affect the volume internally.
Thanks anyway
I almost asked this in the caustics playground thread but it was dead so i didnt. It was just part of an idea i had for a personal project so its no big deal . Just a bit of a shame because its not very convincing without the rays.