Reflecting materials are very common, if the environment set up right then the reflections would be more realistic.
There’s lot’s of techniques to do so, for example: HDRI, Backdrops/Billboards.
So here one way of setting the Environment.
Note: Loading images can take a few moments and longer on slower internet providers.
Resoult
I hope this tutorial was productive for VfSU users.
Nice tutorial.
I didn’t realise you could resize objects with the tape measure. That’s awesome. If I only had know that earlier…
p.s. for your curtain wall, if you add a slight bulge bumpmap you increase the realism as window surfaces are never perfectly flat. some distortion happens.
Thanks Thom,
Yeah those little tips/tools make a huge difference in the workflow and modeling
About the bumpmap,i totally agree with you i tried to add displacement but it required too much RAM memory (i have 2gb) so it crushed :-\
ok…I will try with HDRI … BUT DO I HAVE TO MAP THE HDRI? How do I do that… ???..Can you make a tutorial? or just put the hdri and that it…I want some cloud on my glasses but I couldn’t make it yet… :-\ …however…thanks for your advices ;D
1. Environment>Background>Click on the ‘M’
2. Select ‘bitmap’ under type
3. Click on the ‘m’ and select the image from it’s location on the hard drive.
4. Under UVW select Environment, and spherical under mapping
5. Under multiplier type the intensity/brightness of the image (the number depends on a lot of variable- if you have physical Camera turned on then you have to bump the multiplier to thousands)
*For adjusting the HDRI to the sun direction use the Horizontal Rotation (in my case i used 45 degrees).
40th, thanks for the tutorial. Do you generally use a .jpg file for the background slot as opposed to a .hdr? As is the sky you posted the rapidshare link to?