Reflection cutoff distance

Hi Enscape Team,

What is the cutoff distance for reflections, for example in glass? I’m noticing a cutoff where objects beyond a certain distance will not be reflected. Any help you have on this would be great.

Thank you!

Certain reflections are not 100% accurate at Enscape. Our goal is to make hide those optimizations so that you do not notice them, so that the most visible reflections are always accurate.

Note: please be sure to use version 2.0, there were big improvements regarding reflections.

I am using 2.0 and the reflection issue is still the same. The portions of this image highlighted in red show the pieces of the reflection that are being cut off. I’m asking what can be done to improve this situation or remove it entirely?

Thank you.

Are you at least on quality level High? This should make most reflection approximations invisible - but there still might be some potential for improvement. You can try to lower the geometric complexity of the reflected objects as a workaround. Objects are not included in reflections if they are considered to be too expensive to show there.

We appreciate your report and will try to improve it in the future. Providing us with your project file would make it even easier for us.

Thanks Thomas,

I am on at least high and use ultra often as well. Your comment “You can try to lower the geometric complexity of the reflected objects as a workaround. Objects are not included in reflections if they are considered to be too expensive to show there.” You’re saying I can replace geometry with non objects and the reflections should render?

I would love to provide a file for you and your awesome team, how can I do that?

Thanks again.