As for the other glass elements, the problem lies in the topology. Green (from the mesh checker) points at “boundary edges”, which aren’t actually connected to each other, causing refraction and refraction issues (the panes are “put together”).
A possible solution would be using “thin glass” instead of the refractive one in your scene.
I followed you advice and you are right. Changing the phong for the green panels worked !
Regarding the glass it did not – maybe because it also affects refraction as well ?
But more important : You pointed out a geometrical problem. Excluding this corner from the scene did the trick. So it is obvious that the error seems geometry-based.
Without the corner-element glass and panels are looking fine now. So I have a solution.
_
But still interesting : Why is it correct when using interactive render ?
I am glad I could help you with a solution.
But I don’t have the slightest idea why the IR renders so differently and much more tolerantly. This is a questions for the Corona team to answer.