It appears you don’t have a reflection setting applied.
Click on the blue ‘M’ below BRDFReflection, nearest to the left
once opened pull the menu on the left down and change it to ‘Fresnel’ and if the numbers dont read something like 1.55 IOR just alter them (1.55 standard…)
(if its on ‘none’ it will act like a mirror)
also in changing the Highlight Glossiness and Reflection Glossiness this is why the ‘noise’ has been added…1=clear
to avoid the reflection on the transparency area, you have to apply the same alpha texture in the perpendicular color on the Fresnel effect, but you have to invert the alpha.