Reflection of Overlapping Objects

Hi there,

I wanted to share something I’ve noticed with the reflection of objects at a distance. When detailed objects are too far from the camera, the reflection of items behind become cut off. In the attached image you can see that when the models are close to the camera it renders properly, and only seems to present the problem when far.

This image was created using 3.5, but the result also occurred on the previous release as well. No ray tracing.

Thanks for your help and feedback.

@BruceG , thanks a lot for your inquiry.

This is actually a natural limitation of so called “screen space reflections” which we’re utilizing for water - Simply put, only what you can directly see on screen will also be reflected accordingly. Since part of the log is obstructed by grass in the distance, part of the log itself is also not reflected.

Generally the further away those reflections are the less accurate they may become, but in your case it also seems that most of the bigger log near the camera is not as obstructed compared to what’s happening further in the background.

Summed up there really isn’t a workaround for this besides maybe removing some part of the grass that’s obstructing said log if you wish to see that object more clearly in reflections.