Hi all
In VRayMTL next to reflection there is a check box “Fresnel”. What is the diffrence between ticking this box or applying a falloff map in the reflection texture?
Hi all
In VRayMTL next to reflection there is a check box “Fresnel”. What is the diffrence between ticking this box or applying a falloff map in the reflection texture?
for the same IoR, unless you touch up the map curve, none afaik.