'Reflections of light' - possible eta ?

I can’t find much about progress on this and I bump into this issue in every single project.

The current workaround doesn’t suffice because (outside of being inconvenient) there are too many instances where neither applies, like:

-Big lightbulb type of lamps, which show a heavy a refraction. Can’t use thin because I need refraction. Can’t use RaySwitch because these lamps still reflect each other (one usually uses few lamps next to each other in room, rarely singular).

:- (

Edit:

Talking about this:

Reflections of light seen through solid glass may appear dark - solution is to switch glass type to thin or use rayswitch material to make the glass invisible in reflections:

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations

I cannot give you any estimate yet, all I can say is that we will revisit it and start doing it if things go well after 1.4

This is still just a workaround, but if you haven’t tried that, you can use rayswitch with the same material in thin mode used in reflection slot. Below are some examples + scene. It would require some additional tweaking if the glass was colored (thin mode does not support absorption).




solidglassbug1-13.max (716 KB)

same material in thin mode used in reflection slot.

Ah, thanks Maru. Actually this is pretty smart and when I thought of this workaround I didn’t go deep enough.

I guess that should work for now…but highly non-comfortable :- ).

Yup, it’s still a bug + highly inconvenient workaround…

Actually, i’m working on a model where this trick can save a day. Thanks, maru!

logged in most wanted features, closing as duplicate