I can’t find much about progress on this and I bump into this issue in every single project.
The current workaround doesn’t suffice because (outside of being inconvenient) there are too many instances where neither applies, like:
-Big lightbulb type of lamps, which show a heavy a refraction. Can’t use thin because I need refraction. Can’t use RaySwitch because these lamps still reflect each other (one usually uses few lamps next to each other in room, rarely singular).
:- (
Edit:
Talking about this:
Reflections of light seen through solid glass may appear dark - solution is to switch glass type to thin or use rayswitch material to make the glass invisible in reflections:
This is still just a workaround, but if you haven’t tried that, you can use rayswitch with the same material in thin mode used in reflection slot. Below are some examples + scene. It would require some additional tweaking if the glass was colored (thin mode does not support absorption).