Reflective Occlusion element

So that I can properly use this, essentially replaceing the sky where it appears in any reflections. I would mask what I have here with this element. I know I can do this manually by making everything matte black, making windows reflective and setting the reflection environment override to pure white, but this doesn’t take into account the different reflection levels/fresnel, etc of the different materials.

I suppose it would be the same as reflection alpha, right?

Best regards,
Vlado

I think so yeah. Is that in the current build because I don’t see it in my list :slight_smile:

Nope, it is not implemented currently. But didn’t you write your own reflection occlusion texture at some point?

Best regards,
Vlado

I once made a java program that said “hello world”, but not a shader!