refracted mask pass

Hi,

I got the problem previously with some production with MentalRay or scanline renderer in Max, and now i got the same need with Corona, and i think this engine is more powerfull and active to get a way to generate this render pass.

The idea is to get a mask of object(s), like “CMasking_Mask”, but with the result of refraction generate in/or behind a glass object.

Please see attach images to clarify need, this kind of pass can be really usefull to modify object(s) or material color / highlight / or any other action at compositing.

Thanks for your help and idea and solution.

Mr




Yip, that has been requested several times and can be found as “include reflections/refractions in render passes” in this poll (if you like to participate):

Good Luck!