After I installed 1.7, I encountered something new.
I have a frosted glass behind (refraction level 0,9 glossiness 0,2)
I have an another glass at foreground (all glass models are mesh btw, not planes)
If I use a glass material with thin(no refraction) selected I get a correct result.
If I use a glass material without selecting thin(no refraction) I get a messy result.
Correct me If I miss anything, but I think this is a bug.
It is a bug. Could you send us a scene where this is happening - Chaos
It should go away if you:
-increase uhd cache precision to ~4
-change uhd cache preset from still image to animation
-switch to path tracing only (pt+pt in performance tab)