As I tested Vray Reinhard colour maping I noticed when Burn value comes down this desature colors of textures…so Linear become Exponetial…As I think it would be great if Reinhard can mix Exponential and HSV to add colors to textures
It can be HSV burn multiplier that mix HSV with Exponential colour maping…
Thanks
It would be quite easy to do “Intensity Reinhard” that preserves color hues (similar to Intensity exponential and Intensity gamma modes that we have now). I’ll add this to the list…
Best regards,
Vlado
Vlado thank you for attention but the main idea of the HSV burn mult is to MIX Exponential and HSV exponential …so NOT to mix HSV and Linear…There is no need to do this…only Exponential an HSV exponential is better to mix.
First I need to mix Exponential and HSV .
So we have 2 mults. First mult mix Exponential and HSV and only than THE SECOND mult add Linear to the result of mixing HSV and Exponential.
Thank you