Relative path not working with V-Ray raw image file

When trying to render to V-Ray raw image file, if I convert my path to relative path (in the max assets tracker) vray will quit rendering with the following error:
error: Cannot create output image file “renderingoutput\example.exr”

If I uncheck “Render to V-Ray raw image file” and I output the split render channels, it works with the same relative path.

It seems only the raw image is not able to resolve the path.

It is very important for the files I want to sell on turbosquid. I want the customer to be able to just open the file and render without having to look for the error and change the path.

What folder should it be relative to? The project folder or the one with the .max scene (if the latter, what happens if the scene has not been saved yet)?

Best regards,
Vlado

It should be relative to the project foder, which is chosen with the project folder button.

Ok, I will make a note to look into it, but for the time being there isn’t much to be done on your end.

Best regards,
Vlado

If I uncheck raw image and leave only split elements with RGB selected, it works. But is there any difference in the process? Will the RGB file be different from the one that would have been created with raw image selected?

If you have the 3ds Max output gamma enabled, it will be included in the files saved with the “split elements” option; however the 3ds Max output gamma is ignored for raw files. Also, with the "split elements"option, any render elements that are not colors (like z-depth, render ID etc) are converted to RGB images before they are saved to disk.

Best regards,
Vlado

Ok thanks a lot! I always use gamma output 1.0 so I guess both results are the same in the end.

Hi,
we have fixed this. The relative paths will be prefixed with the 3ds Max project folder path.

Best regards,
Aleksandar