Render Blowup -- bad textures

I’m trying to zoom in on a small area using Render Blowup.

The objects’ edges render nice and crisp -- however the textures all look very low resolution. Instead of the textures coming in sharp (the base bitmaps have plenty of resolution), they look like it a regular render which zoomed in and just scaled up.. blurry and pixelated.

I’m using Max 2009 -- and Vray SP3.

I’m using a physical Cam -- don’t know if that matters. I can’t do much testing at the moment… but something definitely seems wrong.

Note: If I create a new camera and zoom in the focal length like crazy without using Blowup -- I get a nice render.

You can either turn off the texture filtering in the global switches rollout, or reduce the blur amount of the textures.

Best regards,
Vlado

Thanks Vlado. That did the trick. Is that blurring by design? Or an anomaly due to the way Blowup works?