I am unable to anti-aliase my render or find a solution. I do not want the lines and edges/polylines to appear in my render. Any thoughts?
Hello,
Could you please move the model closer to the origin (0,0,0) and confirm if this resolves the issue?
How looks a Rhino render engine rendering?
Also you could post a little critical object here, so someone could test it.
The issue at hand is most likely due to the size of the model in relation to the project scale and origin point. If you check your render progress log, there should be a message stating “Scene Bounding box is too large, possible raycast errors.”
Could you please share a stripped-down version of your project for investigation?
If this is alright, please use the Pack Project option (V-Ray > Pack Project) and send us the zip file via file-sharing service of your choice.
You could send an email with a link to the file to support@chaosgroup.com.
Additionally, please mention this forum thread in the message so we can find the email faster.
If this is not an option, please state the overall dimensions of the model and what project units are used.
I have emailed you the model!
It’s certainly the location of your model in world units that is too far. The location of the Gumball changes nothing to this.
You have to select all the geometry, use the move command, pick as start point something near the camera target and type 0,0,0 as the destination point.
Hello,
I have received and tested the file and the solution proposed by @mgibeault worked.
Please note that in different platforms the origin (0,0,0) of the coordinate systems is in different places and x,y,z directions are not always correspondent. So if you have placed your model on original app near 0,0,0
and merge it to other application and then check the origin again and most likely it will be way of.
It might be my computer graphics card but if it’s a setting in VRAY let me know. Thanks so much
