# Render elements don't add up to RGB result when using burn value for Reinhard mapping

**URL:** <https://forums.chaos.com/t/render-elements-dont-add-up-to-rgb-result-when-using-burn-value-for-reinhard-mapping/49897>\
**Category:** Issues\
**Created:** [May 21, 2014, 2:48pm UTC](https://forums.chaos.com/t/render-elements-dont-add-up-to-rgb-result-when-using-burn-value-for-reinhard-mapping/49897 "2014-05-21T14:48:36Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![kosso\_olli](https://avatars.discourse-cdn.com/v4/letter/k/dfb087/32.png) [@kosso\_olli](https://forums.chaos.com/u/kosso_olli)\
**Post date:** [May 22, 2014, 1:46pm UTC](https://forums.chaos.com/t/render-elements-dont-add-up-to-rgb-result-when-using-burn-value-for-reinhard-mapping/49897/7 "2014-05-22T13:46:52Z")

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> [@Texture website - help me find it!](https://forums.chaos.com/t/texture-website-help-me-find-it/44912/2):
>
> No, it didn’t work either. (How can you swear about it if you are not sure :))
> 
> Then set the color mapping mode to “None”. You will keep the render times, but you’ll get a linear image out in the end.
> 
> Best regards,  
> Vlado

That’s true, checked it with 2.4 this morning, it didn’t work. Don’t know what I was thinking of…  
Will revert to linear color mapping and default multipliers and find a way to reduce the burnt out areas.

Regards

Oliver

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