As it is now, render-elements rendered out with the “Separate render channels” checkbox in the V-Ray Framebuffer rollout all save as the same file-type, defined in the output slot below. But I need to save different passes as different file formats, for example my beauty pass and MultiMattes to TGA with Alpha, my Z-buffer to 16-bit PNG without Alpha, etc.
This forces me to always render with the V-Ray framebuffer disabled, but that way I also lose the color correction I apply in the V-Ray framebuffer.
Would it be in any way possible to have V-Ray respect the file-output settings from the Render Elements tab even when using the V-Ray Framebuffer?