render elements naming convention max/maya

hi all, i have a question from the compositor im working with. why are the render elements ALL named differently in vray for max, as opposed to vray for maya? he has some photoshop scripts set up which use the names from their usual maya exrs.. my max exr doesnt work at all cos they all use a different naming convention.

any fixes apart from manually renaming them all?

Can’t answer your initial question but manually renaming isn’t necessary you can use this: JoeJoe's freeware utilities - [Rename Master]

yeah ive got a file renamer.. but its not much use for a multichannel exr.. !

i was hoping Chaos could explain why they gave the vray elements different names in maya vs max.. makes crossplatform work more fiddly

in the end tho, our compositing guy figured out how to script it in photoshop and rename the exr channels to match his requirements.

ah multichannel exr, my bad :slight_smile: