Since Coronas REs are currently a bit of a mess I’d like to collect some ideas or suggestions to how to reorder the Render Elements into a more “fool-proof” manner. I know most of the users here are not using REs at all (or just some masks) but I think it’s a very important topic for people doing vfx or animation in common.
[Talking about the daily builds…]
Some here may already have noticed that the DirectLighting RE contains something I’d call specular reflection (reflections from light sources) which may not be expected behaviour for people coming from Vray/Mr/Fr. If you try to add up the elements the way it was done in Vray (Lighting + GI + Reflections + Refr. + …) you will end up with doubled reflections here and there. The solution to get a real DirectLighting-only pass is to divide the “Diffuse” RE with “DiffuseGI”.
This lead to a little discussion how to re-arrange the Elements into a more useful way.
I made a little chart how I think everything would be more logic and usable. If you use the passes with the defaults (underlined) you can use all the passes exactly as you were doing it in Vray (or whatever) before.
It would also be possible to combine all ID passes (+Wirecolor) in one pass but I think it’s not necessary.
So what do you think?
fixed a little typo in the chart
