I’ve been asked to post this here:
haha…more flood ![]()
Well, the idea seemed interesting ![]()
Best regards,
Vlado
well lets see what they can come up with.
Mising a few bitmaps:
prova.jpg
bianco.jpg
pav b4.jpg
pav E b.jpg
bat b.jpg
A little test I did vray ver14903 Irrad+Lc vraysun+sky
can be better but I need more time ![]()
the daylight time is simulating the 13:33 version If I’m not wrong image 5 in reference images but I need to tweak it more some things are not correct like the yellowish color missed here respect the original and the bump in the floor but I’ll need the map not present in the archive
good test to all ![]()
looks interesting.
Might have a go.
does look like a good challenge…
Do these laizy italians have nothing better to do?!?
hehe
If we could use our time a bit better we would be the 2nd or third industrialized nation in the world…but arassing women, drinking espresso, and launching questionably useful 3D contests really drag us down to 5th place…
Just kidding.
I am actually curious to see the results myself, althought I cannot even begin to figure out where to find the time to actually give it a try myself.
regards
gio
ha ha yeah time is the important commodity here isnt it gio!
just bumped into this over at fryrender s forum myself…
im gonna have a go!
8)
49.03?
Shouldn’t the reference render be the latest?
I think 49.03 was never public for a reason or two…
Good test, anyways.
I am a bit unsure of how to replicate properly the flash for the Nikon, but i may have lost its description somewhere.
Lele
HI studiodim
maybe the latest could like to u I found it not good in DR and not only so i prefer the older
If u prefer the latest u can try with it
![]()
Hey Pengo can you tell isma to provide the missing textures.
Not much point if things like bump maps are missing.
As RErender said they are
prova.jpg
bianco.jpg
pav b4.jpg
pav E b.jpg
bat b.jpg
elcroquis1.jpg
I have a fixed-mats scene.
Will upload later. just some bumps missing.
Lele
please do…its chaotic to convert this scene…
and it would be wiser to have one vray scene only to compare lighting computation results… ![]()
It’s just in the ballpark for now.
Haven’t gone through the geometry, but i can see it may lead to issues.
Will try and fix it better later.
For now, it’s here:
oH! I like it.. ![]()
BTW - Is there a possiblity to use ptlens camera distorsion base with VRay ? It takes to much time to match distorsion amount in Vr Ph. Camera with image. (I’m rendering box, and then processes it with ptlens in PS)
http://rapidshare.de/files/32752594/room-archi3t-VRay\_Shaders\_And\_Cam-Lele01.rar.html
No images here, but i lightened the scene a bit (of a bleeding lot. halfsize on disk.)
I do not know where the models come from (Aside from the obvious ones) but boy, i have rarely seen a “max” scene look like this.
Besides, may i ask what is the point of modelling the wires holding the lightbulb hot wire, with the lamp holder, the glass tube, and all the other INVISIBLE detail, for HALF A MILLION polygons?
Or why put 30k polys on a FLAT table, when the Chairs exhibit clear shading issues due to low polycounts?
You’re surely giving the renderers a run for their money, hey…
Lele.
OMG seems u think that ISma hate Vray or prefer some render engine respect the chaosgroup one, I know him and I’m sure he do it only to discover the better thing of any render respect others, why this behaviour?
sarcasn ironic and so on?
:shock: